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dc.contributor.editorGötz, Ulrich
dc.contributor.editorGerber, Andri
dc.date.accessioned2020-12-15T14:05:42Z
dc.date.available2020-12-15T14:05:42Z
dc.date.issued2019
dc.identifier.urihttps://library.oapen.org/handle/20.500.12657/43875
dc.description.abstractWhat consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.
dc.languageEnglish
dc.subject.classificationthema EDItEUR::U Computing and Information Technology::UG Graphical and digital media applications::UGV Digital video: professionalen_US
dc.subject.otherComputers
dc.subject.otherDesign, Graphics & Media
dc.subject.otherVideo & Animation
dc.titleArchitectonics of Game Spaces
dc.title.alternativeThe Spatial Logic of the Virtual and Its Meaning for the Real (Edition 1)
dc.typebook
oapen.identifier.doihttps://doi.org/10.14361/9783839448021
oapen.relation.isPublishedByb30a6210-768f-42e6-bb84-0e6306590b5c
oapen.relation.isFundedByb818ba9d-2dd9-4fd7-a364-7f305aef7ee9
oapen.relation.isbn9783839448021
oapen.collectionKnowledge Unlatched (KU)
oapen.imprinttranscript Verlag
oapen.place.publicationBielefeld
oapen.identifierhttps://openresearchlibrary.org/viewer/eebf2593-3e5b-4ff7-af85-bc6a5a6854be
oapen.identifier.isbn9783839448021
grantor.number104631


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