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    Game Production Studies

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    Contributor(s)
    Sotamaa, Olli (editor)
    Svelch, Jan (editor)
    Language
    English
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    Abstract
    Video games have entered the cultural mainstream and in terms of economic profits they now rival established entertainment industries such as film or television. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. Yet, scholars have largely overlooked video game production cultures in favor of studying games themselves and player audiences. In Game Production Studies, an international group of established and emerging researchers takes a closer look at the everyday realities of video game production, ranging from commercial industries to independent creators and cultural intermediaries. Across sixteen chapters, the authors deal with issues related to labour, game development, monetization and publishing, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what costs.
    URI
    https://library.oapen.org/handle/20.500.12657/47043
    Keywords
    video games; production studies; game industry
    DOI
    10.5117/9789048551736
    Publisher
    Amsterdam University Press
    Publisher website
    https://www.aup.nl/
    Publication date and place
    2021
    Imprint
    Amsterdam University Press
    Series
    Games and Play,
    Classification
    Media studies
    Desktop publishing
    Pages
    356
    Rights
    https://creativecommons.org/licenses/by-nc-nd/3.0
    • Imported or submitted locally

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    License

    • If not noted otherwise all contents are available under Attribution 4.0 International (CC BY 4.0)

    Credits

    • logo EU
    • This project received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 683680, 810640, 871069 and 964352.

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