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dc.contributor.editorDe La Hera, Teresa
dc.contributor.editorJansz, Jeroen
dc.contributor.editorRaessens, Joost
dc.contributor.editorSchouten, Ben
dc.date.accessioned2021-03-12T10:44:25Z
dc.date.available2021-03-12T10:44:25Z
dc.date.issued2021
dc.identifierONIX_20210312_9789048543939_3
dc.identifier.urihttps://library.oapen.org/handle/20.500.12657/47211
dc.description.abstractThe rapid developments of new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in the last decades. The ubiquitous presence of digital games has resulted in an expansion of the applications of these games from mere entertainment purposes to a great variety of serious purposes. In this edited volume, we narrow the scope of attention by focusing on what game theorist Ian Bogost has called "persuasive games", that is, gaming practices that combine the dissemination of information with attempts to engage players in particular attitudes and behaviors. This volume offers a multifaceted reflection on persuasive gaming, that is, on the process of these particular games being played by players. The purpose is to better understand when and how digital games can be used for persuasion, by further exploring persuasive games and some other kinds of persuasive playful interaction as well. The book critically integrates what has been accomplished in separate research traditions to offer a multidisciplinary approach to understanding persuasive gaming that is closely linked to developments in the industry by including the exploration of relevant case studies.
dc.languageEnglish
dc.relation.ispartofseriesGames and Play
dc.subject.classificationbic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFD Media studies
dc.subject.classificationbic Book Industry Communication::J Society & social sciences::JM Psychology::JMH Social, group or collective psychology
dc.subject.classificationbic Book Industry Communication::P Mathematics & science::PB Mathematics::PBU Optimization::PBUD Game theory
dc.subject.otherGame, play, persuasion, game design, serious games
dc.titlePersuasive Gaming in Context
dc.typebook
oapen.identifier.doi10.5117/9789463728805
oapen.relation.isPublishedBydd3d1a33-0ac2-4cfe-a101-355ae1bd857a
virtual.oapen_relation_isPublishedBy.publisher_nameAmsterdam University Press
virtual.oapen_relation_isPublishedBy.publisher_websitehttps://www.aup.nl/
oapen.relation.isFundedByda087c60-8432-4f58-b2dd-747fc1a60025
virtual.oapen_relation_isFundedBy.grantor_name Nederlandse Organisatie voor Wetenschappelijk Onderzoek
oapen.collectionDutch Research Council (NWO)
oapen.pages265
oapen.grant.number314-99-106
oapen.grant.projectPersuasive Gaming. From Theory-Based Design to Validation and Back


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