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        Persuasive Gaming in Context

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        Contributor(s)
        De La Hera, Teresa (editor)
        Jansz, Jeroen (editor)
        Raessens, Joost (editor)
        Schouten, Ben (editor)
        Collection
        Dutch Research Council (NWO)
        Language
        English
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        Abstract
        The rapid developments of new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in the last decades. The ubiquitous presence of digital games has resulted in an expansion of the applications of these games from mere entertainment purposes to a great variety of serious purposes. In this edited volume, we narrow the scope of attention by focusing on what game theorist Ian Bogost has called "persuasive games", that is, gaming practices that combine the dissemination of information with attempts to engage players in particular attitudes and behaviors. This volume offers a multifaceted reflection on persuasive gaming, that is, on the process of these particular games being played by players. The purpose is to better understand when and how digital games can be used for persuasion, by further exploring persuasive games and some other kinds of persuasive playful interaction as well. The book critically integrates what has been accomplished in separate research traditions to offer a multidisciplinary approach to understanding persuasive gaming that is closely linked to developments in the industry by including the exploration of relevant case studies.
        URI
        https://library.oapen.org/handle/20.500.12657/47211
        Keywords
        Game, play, persuasion, game design, serious games
        DOI
        10.5117/9789463728805
        Publisher
        Amsterdam University Press
        Publisher website
        https://www.aup.nl/
        Publication date and place
        2021
        Grantor
        • Nederlandse Organisatie voor Wetenschappelijk Onderzoek - 314-99-106 - Persuasive Gaming. From Theory-Based Design to Validation and Back
        Series
        Games and Play,
        Classification
        Media studies
        Social, group or collective psychology
        Game theory
        Pages
        265
        Rights
        http://creativecommons.org/licenses/by-nc-nd/3.0
        • Imported or submitted locally

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        License

        • If not noted otherwise all contents are available under Attribution 4.0 International (CC BY 4.0)

        Credits

        • logo EU
        • This project received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 683680, 810640, 871069 and 964352.

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