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    Persuasive Gaming in Context

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    Contributor(s)
    De La Hera, Teresa (editor)
    Jansz, Jeroen (editor)
    Raessens, Joost (editor)
    Schouten, Ben (editor)
    Collection
    Dutch Research Council (NWO)
    Language
    English
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    Abstract
    The rapid developments of new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in the last decades. The ubiquitous presence of digital games has resulted in an expansion of the applications of these games from mere entertainment purposes to a great variety of serious purposes. In this edited volume, we narrow the scope of attention by focusing on what game theorist Ian Bogost has called "persuasive games", that is, gaming practices that combine the dissemination of information with attempts to engage players in particular attitudes and behaviors. This volume offers a multifaceted reflection on persuasive gaming, that is, on the process of these particular games being played by players. The purpose is to better understand when and how digital games can be used for persuasion, by further exploring persuasive games and some other kinds of persuasive playful interaction as well. The book critically integrates what has been accomplished in separate research traditions to offer a multidisciplinary approach to understanding persuasive gaming that is closely linked to developments in the industry by including the exploration of relevant case studies.
    URI
    https://library.oapen.org/handle/20.500.12657/47211
    Keywords
    Game, play, persuasion, game design, serious games
    DOI
    10.5117/9789463728805
    Publisher
    Amsterdam University Press
    Publisher website
    https://www.aup.nl/
    Publication date and place
    2021
    Grantor
    • Nederlandse Organisatie voor Wetenschappelijk Onderzoek - 314-99-106 - Persuasive Gaming. From Theory-Based Design to Validation and Back
    Series
    Games and Play,
    Classification
    Media studies
    Social, group or collective psychology
    Game theory
    Pages
    265
    Rights
    http://creativecommons.org/licenses/by-nc-nd/3.0
    • Imported or submitted locally

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    License

    • If not noted otherwise all contents are available under Attribution 4.0 International (CC BY 4.0)

    Credits

    • logo EU
    • This project received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 683680, 810640, 871069 and 964352.

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