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    Game | World | Architectonics

    Double-Blind-Peer-Review overseen by Publisher

    Transdisciplinary Approaches on Structures and Mechanics, Levels and Spaces, Aesthetics and Perception

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    Contributor(s)
    Bonner, Marc (editor)
    Collection
    AG Universitätsverlage
    Language
    English
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    Abstract
    In its current digital, pictorial and viral ubiquity, architecture no longer has to be bodily present, but has a mediating role. As a medial hinge it folds different disciplines of media and art onto the realm of the everyday. Here, the idea of architectonics can be understood as the architectural implications of computer games in a broader sense to address the matter of architecture in game worlds as well as the architecture of computer games themselves. This anthology bundles transdisciplinary approaches around the topics of space, architecture, perception of and worldbuilding in computer games and their media-specific properties. The aim is to show how and under which aspects digital game worlds are constituted. The contributions depart from the beaten tracks of media and game studies, focusing on spatial, architectural and world-shaped phenomena within current digital media culture.
     
    In ihrer aktuellen digitalen, bildlichen wie auch viralen Ubiquität muss Architektur nicht mehr körperlich präsent sein und doch füllt sie eine vermittelnde Rolle aus. Als mediales Scharnier verschränkt sie unterschiedliche Disziplinen der Medien und Künste mit der Alltagswirklichkeit. Das Konzept der Architektonik umschreibt hierbei in weitem Sinne die architektonischen Implikationen der Computerspiele, um Architektur in Spielwelten als auch die Architektur der Computerspiele selbst greifbar zu machen. Dieser Sammelband bündelt transdisziplinäre Zugriffe rund um die Themen Raum, Architektur, Wahrnehmung von und Weltenbau in Computerspielen und deren medienspezifischen Eigenschaften. Ziel ist es aufzuzeigen, wie und unter welchen Aspekten sich digitale Spielwelten konstituieren. Die Beiträge verlassen dabei ausgetretene Pfade von Medienwissenschaft und Game Studies und fokussieren auf die räumlichen, architektonischen und weltförmigen Phänomene aktueller digitaler Medienkultur.
     
    URI
    https://library.oapen.org/handle/20.500.12657/49659
    Keywords
    Media Studies; Game Studies; Architecture; Perception of Space; Worldbuilding; Medienstudien; Spielestudien; Architektur; Raumwahrnehmung
    DOI
    10.17885/heiup.752
    ISBN
    9783968220482, 9783968220475, 9783968220482
    Publisher
    Heidelberg University Publishing (heiUP)
    Publisher website
    https://heiup.uni-heidelberg.de/
    Publication date and place
    Heidelberg, 2021
    Grantor
    • Deutsche Forschungsgemeinschaft - BO 4972/1-1
    Classification
    Media studies
    Pages
    268
    Rights
    https://creativecommons.org/licenses/by-sa/4.0/
    • Imported or submitted locally

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    License

    • If not noted otherwise all contents are available under Attribution 4.0 International (CC BY 4.0)

    Credits

    • logo EU
    • This project received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 683680, 810640, 871069 and 964352.

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