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        Game | World | Architectonics

        Double-Blind-Peer-Review overseen by Publisher

        Transdisciplinary Approaches on Structures and Mechanics, Levels and Spaces, Aesthetics and Perception

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        Contributor(s)
        Bonner, Marc (editor)
        Collection
        AG Universitätsverlage; DFG - German Research Foundation
        Language
        English
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        Abstract
        In its current digital, pictorial and viral ubiquity, architecture no longer has to be bodily present, but has a mediating role. As a medial hinge it folds different disciplines of media and art onto the realm of the everyday. Here, the idea of architectonics can be understood as the architectural implications of computer games in a broader sense to address the matter of architecture in game worlds as well as the architecture of computer games themselves. This anthology bundles transdisciplinary approaches around the topics of space, architecture, perception of and worldbuilding in computer games and their media-specific properties. The aim is to show how and under which aspects digital game worlds are constituted. The contributions depart from the beaten tracks of media and game studies, focusing on spatial, architectural and world-shaped phenomena within current digital media culture.
         
        In ihrer aktuellen digitalen, bildlichen wie auch viralen Ubiquität muss Architektur nicht mehr körperlich präsent sein und doch füllt sie eine vermittelnde Rolle aus. Als mediales Scharnier verschränkt sie unterschiedliche Disziplinen der Medien und Künste mit der Alltagswirklichkeit. Das Konzept der Architektonik umschreibt hierbei in weitem Sinne die architektonischen Implikationen der Computerspiele, um Architektur in Spielwelten als auch die Architektur der Computerspiele selbst greifbar zu machen. Dieser Sammelband bündelt transdisziplinäre Zugriffe rund um die Themen Raum, Architektur, Wahrnehmung von und Weltenbau in Computerspielen und deren medienspezifischen Eigenschaften. Ziel ist es aufzuzeigen, wie und unter welchen Aspekten sich digitale Spielwelten konstituieren. Die Beiträge verlassen dabei ausgetretene Pfade von Medienwissenschaft und Game Studies und fokussieren auf die räumlichen, architektonischen und weltförmigen Phänomene aktueller digitaler Medienkultur.
         
        URI
        https://library.oapen.org/handle/20.500.12657/49659
        Keywords
        Media Studies; Game Studies; Architecture; Perception of Space; Worldbuilding; Medienstudien; Spielestudien; Architektur; Raumwahrnehmung
        DOI
        10.17885/heiup.752
        ISBN
        9783968220482, 9783968220482, 9783968220475
        Publisher
        Heidelberg University Publishing (heiUP)
        Publisher website
        https://heiup.uni-heidelberg.de/
        Publication date and place
        Heidelberg, 2021
        Grantor
        • Deutsche Forschungsgemeinschaft - BO 4972/1-1
        Classification
        Media studies
        Pages
        268
        Rights
        https://creativecommons.org/licenses/by-sa/4.0/
        • Imported or submitted locally

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        License

        • If not noted otherwise all contents are available under Attribution 4.0 International (CC BY 4.0)

        Credits

        • logo EU
        • This project received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 683680, 810640, 871069 and 964352.

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