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dc.contributor.authorWardle, Heather
dc.date.accessioned2021-08-13T14:38:31Z
dc.date.available2021-08-13T14:38:31Z
dc.date.issued2021
dc.identifierONIX_20210813_9783030749101_10
dc.identifier.urihttps://library.oapen.org/handle/20.500.12657/50414
dc.description.abstractThis open access book focuses on how and why digital games and gambling are increasingly intertwined and asks “does this matter?” Looking at how “loot boxes” became the poster child for the convergence of gambling and gaming, Wardle traces how we got here. She argues that the intersection between gambling and gaming cultures has a long lineage, one that can be traced back throughout the 20th century but also incorporates more recent trends like the poker boom of the 1990s, the development of social media gambling products and the development of skin betting markets. Underpinned by changing technology, which facilitated new ways to bet, trade and play, the intersection between gaming and gambling cultures and products has accelerated within the last decade – and shows little signs of stopping. Wardle explores what this means for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action.
dc.languageEnglish
dc.relation.ispartofseriesLeisure Studies in a Global Era
dc.subject.classificationbic Book Industry Communication::J Society & social sciences::JH Sociology & anthropology::JHB Sociology
dc.subject.classificationbic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFC Cultural studies::JFCA Popular culture
dc.subject.classificationbic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFD Media studies
dc.subject.classificationbic Book Industry Communication::J Society & social sciences::JH Sociology & anthropology::JHB Sociology::JHBS Sociology: sport & leisure
dc.subject.classificationbic Book Industry Communication::W Lifestyle, sport & leisure::WS Sports & outdoor recreation
dc.subject.otherSociology
dc.subject.otherInternet
dc.subject.otherOnline
dc.subject.otherAustralia
dc.subject.otherUK
dc.subject.otherUSA
dc.subject.otherReward
dc.subject.otherRisk
dc.subject.otherMoney
dc.subject.otherE-sports
dc.subject.otherLeisure
dc.titleGames Without Frontiers?
dc.title.alternativeSocio-historical Perspectives at the Gaming/Gambling Intersection
dc.typebook
oapen.identifier.doi10.1007/978-3-030-74910-1
oapen.relation.isPublishedBy6c6992af-b843-4f46-859c-f6e9998e40d5
oapen.relation.isFundedByd859fbd3-d884-4090-a0ec-baf821c9abfd
oapen.relation.isbn9783030749101
oapen.collectionWellcome
oapen.imprintPalgrave Macmillan
oapen.pages111
oapen.grant.number[grantnumber unknown]


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