Intermedia Games—Games Inter Media
Video Games and Intermediality
Contributor(s)
Fuchs, Michael (editor)
Thoss, Jeff (editor)
Language
EnglishAbstract
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.
Keywords
Film & Media; Game Studies (Film & Media); Media Theory (Film & Media); Adaptation Studies (Film & Media); Literature, Media and Technology (Lit Studies)DOI
10.5040/9781501330520ISBN
9781501330506, 9781501368127, 9781501330506Publisher
Bloomsbury AcademicPublisher website
https://www.bloomsbury.com/academic/Publication date and place
New York, 2019Imprint
Bloomsbury AcademicClassification
Virtual worlds
Communication studies