Ludotopia
Spaces, Places and Territories in Computer Games
Contributor(s)
Aarseth, Espen (editor)
Günzel, Stephan (editor)
Language
EnglishAbstract
Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.
Keywords
Space; Place; Maps; Computer Games; Media; Media Aesthetics; Media Theory; Media StudiesDOI
10.14361/transcript.9783839447307ISBN
9783839447307, 9783837647303, 9783839447307Publisher
transcript VerlagPublisher website
https://www.transcript-verlag.de/Publication date and place
Bielefeld, 2019Imprint
transcript VerlagSeries
Edition Medienwissenschaft, 63Classification
Media studies