Video Game Art Reader
Volume 4
Abstract
In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Game Art Reader (VGAR) proposes overclocking as a metaphor for how games are produced and experienced today, and the temporal compressions and expansions of the many historical lineages that have shaped game art and culture. Contributors reflect on the many ways in which overclocking can be read as a means of oppression but also a strategy to raise awareness of how inequities have shaped video games.
Keywords
The arts: general issues; Computer game art; Electronic, holographic and video artDOI
10.3998/mpub.12414517ISBN
9781943208357, 9781943208340, 9781943208357Publisher
Amherst College PressPublisher website
https://acpress.amherst.edu/Publication date and place
2022Imprint
Amherst College PressClassification
The arts: general topics
Individual artists, art monographs
Digital, video and new media arts