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dc.contributor.authorFunk, Tiffany
dc.date.accessioned2022-08-05T12:46:09Z
dc.date.available2022-08-05T12:46:09Z
dc.date.issued2017
dc.identifierONIX_20220805_9781943208401_18
dc.identifier.urihttps://library.oapen.org/handle/20.500.12657/57789
dc.description.abstractThe inaugural issue of VGAR celebrates video game culture as inclusive and global. Opening with an interview with the art director of the first independent Cuban video game, Savior, while the following essays from art historians, literary theorists, game designers, artists, educators, museum curators, and programmers all engage with video games as an important part of the global art landscape. Each engages with what makes good game art with special attention to the transnational cadre of gamers that play them.
dc.languageEnglish
dc.subject.classificationthema EDItEUR::A The Arts::AB The arts: general topicsen_US
dc.subject.classificationthema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographsen_US
dc.subject.classificationthema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media artsen_US
dc.subject.otherThe arts: general issues
dc.subject.otherComputer game art
dc.subject.otherElectronic, holographic and video art
dc.titleVideo Game Art Reader
dc.title.alternativeVolume 1
dc.typebook
oapen.identifier.doi10.3998/mpub.12471115
oapen.relation.isPublishedBybd61c84b-c01e-472d-a7b1-a72ad38700ed
oapen.relation.isbn9781943208401
oapen.relation.isbn9781943208432
oapen.imprintAmherst College Press
oapen.pages90


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