Video Game Art Reader
Volume 3
dc.contributor.author | Funk, Tiffany | |
dc.date.accessioned | 2022-08-05T12:46:11Z | |
dc.date.available | 2022-08-05T12:46:11Z | |
dc.date.issued | 2019 | |
dc.identifier | ONIX_20220805_9781943208456_20 | |
dc.identifier | OCN: 1311596173 | |
dc.identifier.uri | https://library.oapen.org/handle/20.500.12657/57791 | |
dc.description.abstract | This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes. | |
dc.language | English | |
dc.subject.classification | thema EDItEUR::A The Arts::AB The arts: general topics | en_US |
dc.subject.classification | thema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographs | en_US |
dc.subject.classification | thema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media arts | en_US |
dc.subject.other | The arts: general issues | |
dc.subject.other | Computer game art | |
dc.subject.other | Electronic, holographic and video art | |
dc.title | Video Game Art Reader | |
dc.title.alternative | Volume 3 | |
dc.type | book | |
oapen.identifier.doi | 10.3998/mpub.12471295 | |
oapen.relation.isPublishedBy | bd61c84b-c01e-472d-a7b1-a72ad38700ed | |
oapen.relation.isbn | 9781943208456 | |
oapen.relation.isbn | 9781943208425 | |
oapen.imprint | Amherst College Press | |
oapen.pages | 66 |