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dc.contributor.authorFunk, Tiffany
dc.date.accessioned2022-08-05T12:46:11Z
dc.date.available2022-08-05T12:46:11Z
dc.date.issued2019
dc.identifierONIX_20220805_9781943208456_20
dc.identifier.urihttps://library.oapen.org/handle/20.500.12657/57791
dc.description.abstractThis special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes.
dc.languageEnglish
dc.subject.classificationthema EDItEUR::A The Arts::AB The arts: general topicsen_US
dc.subject.classificationthema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographsen_US
dc.subject.classificationthema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media artsen_US
dc.subject.otherThe arts: general issues
dc.subject.otherComputer game art
dc.subject.otherElectronic, holographic and video art
dc.titleVideo Game Art Reader
dc.title.alternativeVolume 3
dc.typebook
oapen.identifier.doi10.3998/mpub.12471295
oapen.relation.isPublishedBybd61c84b-c01e-472d-a7b1-a72ad38700ed
oapen.relation.isbn9781943208456
oapen.relation.isbn9781943208425
oapen.imprintAmherst College Press
oapen.pages66


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