Playful Materialities
The Stuff That Games Are Made Of
Contributor(s)
Beil, Benjamin (editor)
Freyermuth, Gundolf S. (editor)
Schmidt, Hanns Christian (editor)
Rusch, Raven (editor)
Language
EnglishAbstract
Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.
Keywords
Games; Play; Materiality; Media; Culture; Popular Culture; Computer Games; Media Aesthetics; Digital Media; Media StudiesDOI
10.1515/9783839462003ISBN
9783839462003, 9783837662009, 9783732862009, 9783839462003Publisher
transcript VerlagPublisher website
https://www.transcript-verlag.de/Publication date and place
Bielefeld, 2022Imprint
transcript VerlagSeries
Bild und Bit. Studien zur digitalen Medienkultur, 14Classification
Media studies