What is the Avatar?
Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition
Abstract
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
Keywords
Videogames; Avatar; Fictionality; Cinema; Virtual Reality; Media; Computer Games; Media Aesthetics; Media Theory; Media StudiesDOI
10.14361/9783839445792ISBN
9783839445792, 9783837645798, 9783839445792Publisher
transcript VerlagPublisher website
https://www.transcript-verlag.de/Publication date and place
Bielefeld, 2022Imprint
transcript VerlagSeries
Game Studies, 3Classification
Media studies