What is the Avatar?
Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition
What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
KeywordsVideogames; Avatar; Fictionality; Cinema; Virtual Reality; Media; Computer Games; Media Aesthetics; Media Theory; Media Studies
ISBN9783839445792, 9783837645798, 9783839445792
Publication date and placeBielefeld, 2022
SeriesGame Studies, 3