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dc.contributor.authorLuzzi, Damiana
dc.date.accessioned2022-12-22T16:06:51Z
dc.date.available2022-12-22T16:06:51Z
dc.date.issued2022
dc.identifierONIX_20221222_9788855186469_58
dc.identifier.issn2704-5919
dc.identifier.urihttps://library.oapen.org/handle/20.500.12657/60396
dc.languageItalian
dc.relation.ispartofseriesStudi e saggi
dc.subject.classificationthema EDItEUR::A The Artsen_US
dc.subject.otherdesign of a 360° video
dc.subject.otherADDIE model
dc.subject.otherdidactic context
dc.subject.otherstoryboards
dc.subject.otheraccessibility
dc.titleChapter Dalla progettazione alla fruizione di un video a 360°
dc.typechapter
oapen.abstract.otherlanguageThe chapter focuses on the design of a 360° video, paying attention also to accessibility issues. After having justified the decision to adopt the ADDIE model to manage the design process, it illustrates the five phases of the model, showing the workflow going from the design to the use of the 360° video, illustrating the template for the analysis of the didactic context and the various storyboards that are functional to the design.
oapen.identifier.doi10.36253/978-88-5518-646-9.06
oapen.relation.isPublishedBybf65d21a-78e5-4ba2-983a-dbfa90962870
oapen.relation.isbn9788855186469
oapen.series.number241
oapen.pages12
oapen.place.publicationFlorence


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