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        Virtuelle Wirklichkeiten

        Atmosphärisches Vergangenheitserleben im Digitalen Spiel

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        Author(s)
        Zimmermann, Felix
        Language
        German
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        Abstract
        Atmospheres are everywhere: at the workplace, in the soccer stadium, in front of the crackling fireplace. They shape our everyday language and have become quite natural expressions of how we find ourselves in certain environments and how we feel about them. Their influence is far-reaching: aesthetic atmospheres are closely linked to a contemporary experience-oriented historical culture whose products and practices claim to establish an immediate contact with the past. With ›Vergangenheitsatmosphären‹ Felix Zimmermann offers for the first time a term to adequately describe this striving for immediacy. By means of in-depth analyses of the digital games »Anno 1800« (2019), »Assassin's Creed Syndicate« (2015), and »Dishonored: The Mask of Wrath« (2012), the term is contoured and the productivity of atmospheric research trained on theories and methods of public history, game studies, and phenomenology is demonstrated.
        URI
        https://library.oapen.org/handle/20.500.12657/61393
        Keywords
        Media Studies; Game Studies; Game Art; Production Studies; Anno 1800; Dishonored; Assassin’s Creed Syndicate; Ambience; Atmosphere; Game Design; Immersion; Public History
        DOI
        10.14631/978-3-96317-881-8
        ISBN
        9783963178818, 9783963173240
        Publisher
        Büchner-Verlag
        Publication date and place
        2023
        Classification
        Media studies
        Desktop publishing
        Virtual worlds
        Computer games / online games: strategy guides
        Games development and programming
        Pages
        666
        Rights
        https://creativecommons.org/licenses/by-nc/4.0/
        • Imported or submitted locally

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        • If not noted otherwise all contents are available under Attribution 4.0 International (CC BY 4.0)

        Credits

        • logo EU
        • This project received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 683680, 810640, 871069 and 964352.

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