The Pop Theology of Videogames
Producing and Playing with Religion
Abstract
Young people in the West are more likely to encounter religion in videogames than in places of worship like churches, mosques or temples. Lars de Wildt interviews developers and players of games such as Assassin’s Creed to find out how and why the Pop Theology of Videogames is so appealing to modern audiences. Based on extensive fieldwork, this book argues that developers of videogames and their players engage in a ‘Pop Theology’ through which laymen reconsider traditional questions of religion by playing with them. Games allow us to play with religious questions and identities in the same way that children play at being a soldier, or choose to ‘play house.’ This requires a radical rethinking of religious questions as no longer just questions of belief or disbelief; but as truths to be tried on, compared, and discarded at will.
Keywords
Videogames, religion, production studies, consumption studies, qualitative sociologyDOI
10.5117/9789463729864ISBN
9789463729864, 9789048555130Publisher
Amsterdam University PressPublisher website
https://www.aup.nl/Publication date and place
Amsterdam, 2023Series
Games and Play, 8Classification
Computer games / online games: strategy guides
Social groups: religious groups and communities
Media studies