Chapter Introduction
Abstract
The highly productive subfield of literary studies analysing digital fiction has so far primarily focussed on what makes these digital phenomena new and thus different from their analogue predecessors. This book takes these valuable approaches as a given and sets out to add another piece to the mosaic by instead foregrounding continuities, historical parallels, and pre-digital literary theory to analyse these seemingly new phenomena in a larger context of cultural production and human expression. This introductory chapter outlines the main aims of the book, provides an overview of the material considered in the analysis, and orients the reader in the overall structure of the following chapters.
Keywords
Digital fiction, Hypertext, video games,classroomDOI
10.4324/9781003361909-1ISBN
9781032422411, 9781032422428, 9781000826494, 9781003361909Publisher
Taylor & FrancisPublisher website
https://taylorandfrancis.com/Publication date and place
2023Grantor
Imprint
RoutledgeClassification
Literary studies: general
Literature: history and criticism
IT, Internet and electronic resources in libraries
Social and cultural anthropology