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        Scripting Farming Simulator with Lua

        Unlocking the Virtual Fields

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        Author(s)
        Brumbaugh, Zander
        Leithner, Manuel
        Language
        English
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        Abstract
        Create mods using the popular game Farming Simulator with Lua, a versatile scripting language that can run on various platforms and applications. This open access book is best suited for programmers who want to learn how to use Lua to write scripts that can enhance and extend the gameplay experience. You'll start by reviewing the basics of programming in Lua and then move on to advanced topics, such as object-oriented programming, vehicle and placeable specializations, network synchronization, and creating custom user interfaces. With step-by-step instructions and detailed explanations, you'll see how to create scripts that modify game mechanics and add new features to the game. The practical examples and projects are ideal for providing hands-on experience with Lua scripting. Whether you are a creator looking to take your skills to the next level or a game developer interested in learning a new programming language, Scripting Farming Simulator with Lua is the ultimate guide to mastering Lua scripting. What You'll Learn Understand the fundamentals of programming in LUA Implement a basic “Hello-World” mod Add a new graphical user interface to your mod Use hook scripts to extend base game features Publish your mod on the official Farming Simulator ModHub Who This Book Is For Creators who want to add new features to Farming Simulator; game developers who want to learn a new programming language for modding purposes, and anyone who wants to expand their knowledge of programming and scripting.
        URI
        https://library.oapen.org/handle/20.500.12657/86976
        Keywords
        Modding; Lua; Farming Simulator; Scripting; GIANTS Editor
        DOI
        10.1007/979-8-8688-0060-3
        ISBN
        9798868800603, 9798868800603, 9798868800597
        Publisher
        Springer Nature
        Publisher website
        https://www.springernature.com/gp/products/books
        Publication date and place
        Berkeley, 2024
        Imprint
        Apress
        Classification
        Games development & programming
        Pages
        336
        Rights
        http://creativecommons.org/licenses/by/4.0/
        • Imported or submitted locally

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        License

        • If not noted otherwise all contents are available under Attribution 4.0 International (CC BY 4.0)

        Credits

        • logo EU
        • This project received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 683680, 810640, 871069 and 964352.

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