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    Neue Erzählformen in dynamischen Bildtechnologien

    Formprobleme zwischen Populärkommunikation und autonomer Kunst

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    Contributor(s)
    Grabbe, Lars C. (editor)
    Rupert-Kruse, Patrick (editor)
    Schmitz, Norbert M. (editor)
    Language
    German
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    Abstract
    After a brief phase of playful experimentation, every advance, every major innovation in various media provokes renewed consolidation and aesthetic reflection: we have been familiar with this duality as a separation between mass communication and art since the days of industrial communication at the latest. This can also be observed in the development of the central perspective image, early photography and especially cinematography. After an initial phase of the cinema of attractions, a new and unique formal language of the Classical Style developed as a conventionalized design rule of film, which at the same time and sometimes in sharp opposition triggered various counter-movements or was reshaped as their explicit reflection by individual artistic formal languages. We are currently facing a similar situation, the invention and spread of three-dimensional dynamic techniques with data glasses and other technologies that enable new forms of virtual production and thus of storytelling - so-called 'spatial' or 'environmental storytelling'. This volume is dedicated to this new narrative on three levels: spatial image and sound (film), movement in space (computer games and VR) and space as context (AR).
     
    Jeder Fortschritt, jede Neuerung größeren Ausmaßes in verschiedenen Medien provoziert nach einer kurzen Phase spielerischen Experiments eine erneute Konsolidierung wie deren ästhetische Reflexion: Diese Dualität kennen wir spätestens seit den Tagen industrieller Kommunikation als eine Trennung zwischen Massenkommunikation und Kunst. Dies lässt sich gleichermaßen bei der Entwicklung des zentralperspektivischen Bildes, der frühen Fotografie oder ganz besonders der Kinematografie beobachten. Nach einer ersten Phase des Kinos der Attraktionen entwickelte sich eine neue und einzigartige Formensprache des Classical Style als konventionalisierte Gestaltungsregel des Films, die zugleich und teilweise in scharfer Opposition verschiedene Gegenbewegungen auslöste oder als deren explizite Reflexion durch individuelle künstlerische Formensprachen überformt wurde. Aktuell stehen wir vor einer ähnlichen Situation, der Erfindung und Verbreitung dreidimensionaler dynamischer Techniken mit Datenbrille und anderen Technologien, die neue Formen der Virtual Production und damit des Erzählens ermöglichen – sogenanntes ›spatial‹ oder ›environmental storytelling‹. Der Band widmet sich diesem neuen Erzählen auf drei Ebenen: Raumbild und -ton (Film), Bewegung im Raum (Computerspiel und VR) und Raum als Kontext (AR).
     
    URI
    https://library.oapen.org/handle/20.500.12657/87370
    Keywords
    media theory; image science; digital media; media technologies; virtual images; screen technologies; technological evolution; media studies; media art; narrative conventions; augmented reality; gaze; virtual realities; new narrative forms; moving image; storytelling; image narratives
    DOI
    10.14631/978-3-96317-944-0
    ISBN
    9783963173806, 9783963179440
    Publisher
    Büchner-Verlag
    Publication date and place
    2024
    Series
    Bewegtbilder, 9
    Classification
    Media studies
    Radio plays, scripts and performances
    Pages
    217
    Public remark
    Funder name: Konsortiale Open-Access-Lösungen aufbauen/ Funding Program name: KOALA (Konsortiale Open-Access-Lösungen aufbauen)
    Rights
    https://creativecommons.org/licenses/by-sa/4.0/
    • Imported or submitted locally

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    • If not noted otherwise all contents are available under Attribution 4.0 International (CC BY 4.0)

    Credits

    • logo EU
    • This project received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 683680, 810640, 871069 and 964352.

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