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dc.contributor.editorFunk, Tiffany
dc.contributor.editorOulton, Maria Lujan
dc.contributor.editorEvans, Chaz
dc.contributor.editorCepeda, Rene G.
dc.contributor.editorKwasny, Tim
dc.date.accessioned2024-02-22T13:01:48Z
dc.date.available2024-02-22T13:01:48Z
dc.date.issued2024
dc.identifier.urihttps://library.oapen.org/handle/20.500.12657/87792
dc.description.abstractMany ambitious and experimental game forms don't fit into the digital download or retail distribution channels that support so-called “traditional” video games. Instead, these games are supported by a new global movement in video game curation. This special edition of the Video Game Art Reader features an international collaboration of video game professionals working together to create a resource for game exhibition organization, design, and curation. Professionals, artists, and others who organize and curate video game exhibitions and events act within a rhizomatic network of methods, missions, and goals. They establish organizations like galleries, collectives, and non-profits. Methods of sharing video games as critical cultural phenomena continue to evolve and expand. Conceived during the first meeting of GAIA (Game Arts International Assembly), the Game Art Curators Kit documents and shares the collective experience of an international network of video game curators and organizers. Sharing practical tips on everything from accessibility to preservation, the book also serves as a guide to support a new global movement in video game curation.en_US
dc.languageEnglishen_US
dc.subject.classificationthema EDItEUR::A The Arts::AB The arts: general topicsen_US
dc.subject.classificationthema EDItEUR::A The Arts::AG The Arts: treatments and subjects::AGB Individual artists, art monographsen_US
dc.subject.classificationthema EDItEUR::A The Arts::AF The Arts: art forms::AFK Non-graphic and electronic art forms::AFKV Digital, video and new media artsen_US
dc.subject.classificationthema EDItEUR::A The Arts::AF The Arts: art formsen_US
dc.subject.otherThe arts: general issues;Computer game art;Electronic, holographic and video art;Fine arts: art formsen_US
dc.titleVideo Game Art Reader : Volume 5en_US
dc.title.alternativeThe Game Art Curators Kiten_US
dc.typebook
oapen.identifier.doi10.3998/mpub.14371652en_US
oapen.relation.isPublishedBybd61c84b-c01e-472d-a7b1-a72ad38700eden_US
oapen.relation.isbn9781943208630en_US
oapen.pages126en_US


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