Video Game Art Reader : Volume 5
The Game Art Curators Kit
Contributor(s)
Funk, Tiffany (editor)
Oulton, Maria Lujan (editor)
Evans, Chaz (editor)
Cepeda, Rene G. (editor)
Kwasny, Tim (editor)
Language
EnglishAbstract
Many ambitious and experimental game forms don't fit into the digital download or retail distribution channels that support so-called “traditional” video games. Instead, these games are supported by a new global movement in video game curation. This special edition of the Video Game Art Reader features an international collaboration of video game professionals working together to create a resource for game exhibition organization, design, and curation. Professionals, artists, and others who organize and curate video game exhibitions and events act within a rhizomatic network of methods, missions, and goals. They establish organizations like galleries, collectives, and non-profits. Methods of sharing video games as critical cultural phenomena continue to evolve and expand. Conceived during the first meeting of GAIA (Game Arts International Assembly), the Game Art Curators Kit documents and shares the collective experience of an international network of video game curators and organizers. Sharing practical tips on everything from accessibility to preservation, the book also serves as a guide to support a new global movement in video game curation.
Keywords
The arts: general issues;Computer game art;Electronic, holographic and video art;Fine arts: art formsDOI
10.3998/mpub.14371652ISBN
9781943208630, 9781943208647Publisher
Amherst College PressPublisher website
https://acpress.amherst.edu/Publication date and place
2024Classification
The arts: general topics
Individual artists, art monographs
Digital, video and new media arts
The Arts: art forms