Playing Dystopia
Nightmarish Worlds in Video Games and the Player's Aesthetic Response
Abstract
Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish gameworlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own ›offline‹ environment, thus learning to stay wary of social and political developments. In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games.
Keywords
Video Games; Utopia; Dystopia; Science Fiction; Culture; Phenomenology; Media; Computer Games; Media Aesthetics; Digital Media; Sociology of Technology; Media StudiesDOI
10.14361/9783839445976ISBN
9783839445976, 9783837645972, 9783839445976Publisher
transcript VerlagPublisher website
https://www.transcript-verlag.de/Publication date and place
Bielefeld, 2018Imprint
transcript VerlagSeries
Bild und Bit. Studien zur digitalen Medienkultur, 8Classification
Media studies