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    Chapter A Framework for Realistic Virtual Representation for Immersive Training Environments.

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    Author(s)
    Plumb, Caolan
    Thomas, Hannah
    Clark, Nigel
    Pour Rahimian, Farzad
    Pandit, Diptangshu
    Language
    English
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    Abstract
    As mixed-reality (XR) technology becomes more available, virtually simulated training scenarios have shown great potential in enhancing training effectiveness. Realistic virtual representation plays a crucial role in creating immersive experiences that closely mimic real-world scenarios. With reference to previous methodological developments in the creation of information-rich digital reconstructions, this paper proposes a framework encompassing key components of the 3D scanning pipeline. While 3D scanning techniques have advanced significantly, several challenges persist in the field. These challenges include data acquisition, noise reduction, mesh and texture optimisation, and separation of components for independent interaction. These complexities necessitate the search for an optimised framework that addresses these challenges and provides practical solutions for creating realistic virtual representations in immersive training environments. The following exploration acknowledges and addresses challenges presented by the photogrammetry and laser-scanning pipeline, seeking to prepare scanned assets for real-time virtual simulation in a games-engine. This methodology employs both a camera and handheld laser-scanner for accurate data acquisition. Reality Capture is used to combine the geometric data and surface detail of the equipment. To clean the scanned asset, Blender is used for mesh retopology and reprojection of scanned textures, and attention given to correct lighting details and normal mapping, thus preparing the equipment to be interacted with by Virtual Reality (VR) users within Unreal Engine. By combining these elements, the proposed framework enables realistic representation of industrial equipment for the creation of training scenarios that closely resemble real-world contexts
    URI
    https://library.oapen.org/handle/20.500.12657/89106
    Keywords
    Digital twin; 3D reconstruction; Virtual reality; Laser scanning; Photogrammetry; Training simulation; Unreal Engine
    DOI
    10.36253/979-12-215-0289-3.26
    ISBN
    9791221502893, 9791221502893
    Publisher
    Firenze University Press
    Publisher website
    https://www.fupress.com/
    Publication date and place
    Florence, 2023
    Series
    Proceedings e report, 137
    Classification
    Virtualization
    Pages
    14
    Rights
    https://creativecommons.org/licenses/by-nc/4.0/legalcode
    • Imported or submitted locally

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    License

    • If not noted otherwise all contents are available under Attribution 4.0 International (CC BY 4.0)

    Credits

    • logo EU
    • This project received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 683680, 810640, 871069 and 964352.

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