Chapter Digital Shogun and Electronic Imperialism: Japanese History through the Lens of Historical Videogames
dc.contributor.author | Scarselli, Aldo Giuseppe | |
dc.date.accessioned | 2024-04-02T15:49:54Z | |
dc.date.available | 2024-04-02T15:49:54Z | |
dc.date.issued | 2023 | |
dc.identifier | ONIX_20240402_9791221502428_185 | |
dc.identifier.issn | 2975-0261 | |
dc.identifier.uri | https://library.oapen.org/handle/20.500.12657/89216 | |
dc.description.abstract | This chapter looks at how Japanese history is represented in videogames. The focus is on the difference between historical videogames produced in the Western world and those produced in Japan. I am going to highlight how videogames are often influenced by Orientalism and Eurocentrism and how this is quite evident for Western products set in historical Japan. After that, my focus will be on how Japanese game developers re-imagine their history, moving away from concepts of historical authenticity towards a freer and more elastic representation of the past. | |
dc.language | English | |
dc.relation.ispartofseries | Connessioni. Studies in Transcultural History | |
dc.subject.classification | thema EDItEUR::N History and Archaeology::NH History | |
dc.subject.other | Historical videogames | |
dc.subject.other | History of Japan | |
dc.subject.other | Samurai | |
dc.subject.other | Cultural Representations | |
dc.title | Chapter Digital Shogun and Electronic Imperialism: Japanese History through the Lens of Historical Videogames | |
dc.type | chapter | |
oapen.identifier.doi | 10.36253/979-12-215-0242-8.15 | |
oapen.relation.isPublishedBy | bf65d21a-78e5-4ba2-983a-dbfa90962870 | |
oapen.relation.isbn | 9791221502428 | |
oapen.series.number | 2 | |
oapen.pages | 10 | |
oapen.place.publication | Florence |