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    Chapter Digital Shogun and Electronic Imperialism: Japanese History through the Lens of Historical Videogames

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    Author(s)
    Scarselli, Aldo Giuseppe
    Language
    English
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    Abstract
    This chapter looks at how Japanese history is represented in videogames. The focus is on the difference between historical videogames produced in the Western world and those produced in Japan. I am going to highlight how videogames are often influenced by Orientalism and Eurocentrism and how this is quite evident for Western products set in historical Japan. After that, my focus will be on how Japanese game developers re-imagine their history, moving away from concepts of historical authenticity towards a freer and more elastic representation of the past.
    URI
    https://library.oapen.org/handle/20.500.12657/89216
    Keywords
    Historical videogames; History of Japan; Samurai; Cultural Representations
    DOI
    10.36253/979-12-215-0242-8.15
    ISBN
    9791221502428, 9791221502428
    Publisher
    Firenze University Press
    Publisher website
    https://www.fupress.com/
    Publication date and place
    Florence, 2023
    Series
    Connessioni. Studies in Transcultural History, 2
    Classification
    History
    Pages
    10
    Rights
    https://creativecommons.org/licenses/by/4.0/legalcode
    • Imported or submitted locally

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    License

    • If not noted otherwise all contents are available under Attribution 4.0 International (CC BY 4.0)

    Credits

    • logo EU
    • This project received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 683680, 810640, 871069 and 964352.

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