Unzuverlässiges Erzählen in Literatur und Medien
Didaktische Perspektiven
Language
GermanAbstract
Unreliable narration is a fascinating phenomenon. When it is uncertain whether the narrated events can be trusted, opportunities for interpretation arise. This applies not only to classical literature but also to children's literature and picture books, as well as various media such as radio plays, films, and even video games. Instances of deceptive narration repeatedly occur, or it becomes clear only gradually that the described events could not have happened as presented. Even exhibitions can address or stage deception, illusion, and unreliability. Pedagogically, this opens up opportunities to stimulate literary learning, introduce aesthetic experiences, and promote critical media literacy. This volume examines the phenomenon of unreliable narration for the first time from a transmedia and didactic perspective. It explores various media and their characteristics, offers systematic extensions of the possibilities for describing reliability and unreliability, and develops concrete didactic models and positions of this phenomenon in the digital age.
Keywords
aesthetics; aesthetic experiences; education for democracy; German language instruction; narration; fake news; illusions; literary-aesthetic learning; literature instruction; literary mediation; media; media literacy; non-immersive reading; transmedial narratology; unreliable narration; picture book; computer game; didactics; subject didactics; film; primary school; radio play; literature didactics; media didactics; metanarration; lower secondary educationDOI
10.26530/20.500.12657/90836ISBN
9783732910151, 9783732989201Publisher
Frank & TimmePublisher website
https://www.frank-timme.de/Publication date and place
Berlin, 2024Series
Literatur – Medien – Didaktik, 9Classification
Literary studies: from c 2000
Children’s and teenage literature studies: general
Media studies: internet, digital media and society
Primary and middle schools
Teaching skills and techniques
Teaching of a specific subject
Computer games design
German
Educational: Media studies