Playthrough Poetics
Gameplay as Research Method
dc.contributor.editor | Droumeva, Milena | |
dc.date.accessioned | 2024-10-25T12:06:51Z | |
dc.date.available | 2024-10-25T12:06:51Z | |
dc.date.issued | 2025 | |
dc.identifier.uri | https://library.oapen.org/handle/20.500.12657/93983 | |
dc.description.abstract | Game streamers and live commentators are producing increasingly comprehensive analyses of gameplay, yet scholarship still tends to flatten the experiential media of video games into text for close reading. By shifting focus toward the immersiveness of video games, Playthrough Poetics makes the case for gameplay as a necessary, alternate method. Contributors to this volume engage widely with the activity of play through autoethnographies, meta-analyses of self-broadcasting, new procedural methods like gamespace soundwalking, as well as the affective aspects of games research. In doing so, they model new possibilities for academic players and gamers alike. Rigorous scholarship meets cultural practice in this innovative, multi-modal edited collection that includes video essays and offers transcripts of the playthroughs themselves. Readers (and viewers) will come away with a toolkit of models, case studies, and conceptual frameworks for analyzing video games through gameplay. This volume is a fresh return to the joy of play: the poetics of games as contemporary forms of storytelling and interactivity. With contributions from Ashlee Bird, Brandon Blackburn, Milena Droumeva, Kishonna Gray, Robyn Hope, Ben Scholl, Maria Sommers, Ashlyn Sparrow, Christine Tran, and Aaron Trammell. | en_US |
dc.language | English | en_US |
dc.subject.classification | thema EDItEUR::W Lifestyle, Hobbies and Leisure::WD Hobbies, quizzes and games | en_US |
dc.subject.classification | thema EDItEUR::U Computing and Information Technology::UD Digital Lifestyle and online world: consumer and user guides::UDX Computer games / online games: strategy guides | en_US |
dc.subject.classification | thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies | en_US |
dc.subject.other | Hobbies, quizzes and games;Computer games / online games: strategy guides;Media studies;Computer game art | en_US |
dc.title | Playthrough Poetics | en_US |
dc.title.alternative | Gameplay as Research Method | en_US |
dc.type | book | |
oapen.identifier.doi | 10.3998/mpub.14464860 | en_US |
oapen.relation.isPublishedBy | bd61c84b-c01e-472d-a7b1-a72ad38700ed | en_US |
oapen.relation.isbn | 9781943208814 | en_US |
oapen.pages | 185 | en_US |