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        Virtuelle Tiere

        Lebewesen zwischen Code und Kreatur

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        Contributor(s)
        Bolinski, Ina (editor)
        Hawranke, Thomas (editor)
        Rieger, Stefan (editor)
        Language
        German
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        Abstract
        Tiere gelten gemeinhin als Agenten der Natürlichkeit – doch wie figurieren sich in gegenläufigen Konstellationen Tiere und Technik gegenseitig? Als Wissensfigur ist das virtuelle Tier u.a. relevant für Belange von Unterhaltung und Sozialität, Ästhetik und Epistemologie oder künstlerische Annäherung und Multispecies Storytelling. Die Beiträger*innen fragen nach Übergängen und funktionalen Äquivalenten, in denen die Alterität von Wahrnehmungsweisen und die Versuche ihrer Nachstellung im Mittelpunkt stehen. In Form eines Bestiariums analysieren sie alphabetisch, welche Rolle virtuelle Tiere für unser Selbstverständnis und unsere Selbstkonstitution spielen – und was dies für Kulturwissenschaft und künstlerische Forschung bedeutet.
        URI
        https://library.oapen.org/handle/20.500.12657/95931
        Keywords
        Virtualität; Virtuality; Animal; Tier; Virtual Animal; Virtuelles Tier; Social Relations; Sozialität; Aesthetics; Ästhetik; Alterity; Alterität; Epistemologie; Epistemology; Artistic Research; Künstlerische Forschung; Kultur; Culture; Multispeziesismus; Multispeciesism; Media; Multispecies Storytelling; Digitalization; Medien; Media Theory; Digitalisierung; Human-Animal Studies; Medientheorie; Media Aesthetics; Digital Media; Medienästhetik; Media Studies; Digitale Medien; Medienwissenschaft
        DOI
        10.14361/9783839471944
        ISBN
        9783839471944, 9783839471944, 9783837671940
        Publisher
        transcript Verlag
        Publisher website
        https://www.transcript-verlag.de/
        Publication date and place
        2024
        Imprint
        transcript Verlag
        Series
        Virtuelle Lebenswelten, 4
        Classification
        Media studies
        Animals and society
        Pages
        254
        Rights
        https://creativecommons.org/licenses/by-nc-nd/4.0/
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        • If not noted otherwise all contents are available under Attribution 4.0 International (CC BY 4.0)

        Credits

        • logo EU
        • This project received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 683680, 810640, 871069 and 964352.

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