Show simple item record

dc.contributor.authorKessler, Aaron
dc.contributor.authorCraig, Scotty D.
dc.contributor.authorGoodell, Jim
dc.contributor.authorKurzweil, Dina
dc.contributor.authorGreenwald, Scott W.
dc.date.accessioned2024-12-19T16:39:16Z
dc.date.available2024-12-19T16:39:16Z
dc.date.issued2023
dc.identifier.urihttps://library.oapen.org/handle/20.500.12657/96044
dc.description.abstractThe Learning Engineering Toolkit is a practical guide to the rich and varied applications of learning engineering, a rigorous and fast-emerging discipline that synthesizes the learning sciences, instructional design, engineering design, and other methodologies to support learners. As learning engineering becomes an increasingly formalized discipline and practice, new insights and tools are needed to help education, training, design, and data analytics professionals iteratively develop, test, and improve complex systems for engaging and effective learning. Written in a colloquial style and full of collaborative, actionable strategies, this book explores the essential foundations, approaches, and real-world challenges inherent to ensuring participatory, data-driven, learning experiences across populations and contexts.en_US
dc.languageEnglishen_US
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JN Educationen_US
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JN Education::JNM Higher education, tertiary educationen_US
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JN Education::JNV Educational equipment and technology, computer-aided learning (CAL)en_US
dc.subject.classificationthema EDItEUR::J Society and Social Sciences::JN Education::JNQ Open learning, distance educationen_US
dc.subject.otherLearning Engineering Process,VR System,Playback,VR Environment,VR Experience,Learning Engineering,Low Literacy Users,Support Learner Engagement,Subject Matter Experts,Baking Chocolate Chip Cookies,Codebook Development,Business Process,Project Based Learning Experience,Context Circle,Electrostatic Representations,VR,Joint Attention,Electric Flux,Creation Portion,Learning Community Norms,Professional Development,Timelines,Holding,Eye In The Skyen_US
dc.titleChapter 1 Learning Engineering is a Processen_US
dc.typechapter
oapen.identifier.doi10.4324/9781003276579-5en_US
oapen.relation.isPublishedBy7b3c7b10-5b1e-40b3-860e-c6dd5197f0bben_US
oapen.relation.isPartOfBook23f817e1-b552-46eb-8005-3b73c15e8aa4en_US
oapen.relation.isbn9781032208503en_US
oapen.relation.isbn9781032232829en_US
oapen.imprintRoutledgeen_US
oapen.pages19en_US
peerreview.anonymitySingle-anonymised
peerreview.idbc80075c-96cc-4740-a9f3-a234bc2598f1
peerreview.open.reviewNo
peerreview.publish.responsibilityPublisher
peerreview.review.stagePre-publication
peerreview.review.typeProposal
peerreview.reviewer.typeInternal editor
peerreview.reviewer.typeExternal peer reviewer
peerreview.titleProposal review
oapen.review.commentsTaylor & Francis open access titles are reviewed as a minimum at proposal stage by at least two external peer reviewers and an internal editor (additional reviews may be sought and additional content reviewed as required).


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record