Video Game Characters and Transmedia Storytelling
The Dynamic Game Character
Collection
European Research Council (ERC)Language
EnglishAbstract
"Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined.
This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters’ identities and affect their possible destinies.
Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology."
Keywords
Dynamic Game Characters, transmedia practices, game studies, reader-response theoryDOI
10.5117/9789463722957ISBN
9789463722957, 9789048553495Publisher
Amsterdam University PressPublisher website
https://www.aup.nl/Publication date and place
Amsterdam, 2023Grantor
Series
Games and Play, 9Classification
Other graphic art forms
Computer games / online games: strategy guides